![critical ops mod menu 0.6.1 critical ops mod menu 0.6.1](https://i.ytimg.com/vi/t9oRuusq55s/maxresdefault.jpg)
diplomatic actions with different factions and events (like races, pirates, story-events, etc.).
![critical ops mod menu 0.6.1 critical ops mod menu 0.6.1](https://1.bp.blogspot.com/-5W8Ar_2QZcE/XAgx3SkHm8I/AAAAAAAAH_I/MyS-a7J8qU0_Gx_-OCxR1fauYlzAzRlfwCLcBGAs/s1600/IMG_20181205_140705.png)
What would be needed, imho, is the possibility to (exclusively) allocate different music to different races (including the independants), different zooming-levels and different gameplay-situations like e.g. (although I know that it's very easy to exchange the original music with your own tracks - but that doesn't help if those aren't played when you want/need them to. and I have another thing that is in dire need of some modding/improvements, imho - the music / -system of the game, since it not only has mostly awful music, but also a terrible music-system, so far - it's a total mess of randomly played tracks without distinction of diferent races and/or game-play situations (with some exceptions).
#Critical ops mod menu 0.6.1 mods#
Yes, I plan a feature to import other mods into an own mod. From there you can override, set the default value, or ignore changes from game updates and other mods. Sure, a task list of all warnings also comes and is already on the Todo list. my son is also trying things with this, already (so another point of contact, maybe ) - but sadly he hasn't got much time for coding for DW2 / modding the game, mostly, so this might take a while (or even get to a halt completely, when he's engaged with other things). Do you think you could possibly create something like this ? (because this isn't possible with the before mentioned mod-loader - although it's supporting the use of some simultaneously used mods, already. It's the possibility of comparing many different mods and giving/showing a warning if they aren't compatible (because they alter the same sections/lines/IDs in the used files), listing/showing what sections/topics wouldn't be compatible (and possibly why) and offering to chose only one of these sections/topics to be used, without needing to completely discarding the other mod that wouldn't be compatible without it. Ok, and here is what I need/want the most of any modding-helper:
#Critical ops mod menu 0.6.1 professional#
)īut if you're a bit skilled in C#-coding you might also want to get in touch with Tyler from above (he's most time chatting/helping/explaining lively on Discord - aka ̑?) or even with my son, Pascal - or countryen/C0, - who's a professional programmer in Germany and want's to help with modding the game, too ? (although he's no big fan of 4X-games ) Wow, that really looks very promissing - and certainly is very much appreciated !īut why did you say "there isn't actually any mod support" ? - Don't you know the DW2ModLoader from Tyler-IN already ? (see here: ) - and bsds: As far as I know, DW2 has Harmony-support now - so, I wouldn't call that "no mod support" (but you're right that this is in no way satisfying, so far - and this all still needs to be improved.